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TROISNYX

Viewing: Speaking - View all posts

Recent* happenings 

*may or may not encompass months' worth of happenings

Speaking at the SoundGirls conference

On the evening GMT of 13 December 2025, I joined some friends – Rachel Garett Steele, Bonnie Bogovich, and Kelsey Mira – in delivering a talk about getting our vocals into games. It was called Studio to Score: Vocal Arranging Demystified. (The poster mentions two more friends, Laura Intravia and Jillian Aversa; sadly, they couldn't make the talk due to emergencies.)

(Yeah, there's a cheeky image of me behind the drums at Oyston Mill. The drums are not in shot lol)

It was a thorough talk, from what I remember; we covered various aspects of the process. How we got our vocals in games, how we were picked up by developers, what gear we use, what our recording and mixing process is, how we spoke with developers and what kind of direction we received from them with regards to the way we were to perform our vocals, contracts, licensing, the list goes on.

This is my first speaking credit. I may be mistaken, but I believe the others have spoken at a good few other conferences. Nonetheless, I'm happy to have been able to join these seasoned professionals in delivering insight into the world of game audio, and specifically from the perspective of a vocalist.

Choir directorship

Some of you may have known that in mid-2024 I started directing a kids' church choir in Longridge. I have since moved on from that position to direct a well-established church choir in Penwortham, starting 1 February 2026. I feel like I've stumbled onto them, because they are wonderful singers and they're eager for a challenge. I hope that I can give it to them and that they can feel real satisfaction from it. I'm truly blessed to be with them.

I introduced one of my own songs to the choir and the congregation a week and a bit back (this song is still in the process of being recorded, so I'm not dropping any hints from now). I was not expecting the amount of effusive praise I would get from the people around me for it. This has gotten the gears in my head turning.

These next couple weeks are going to be among the busiest for me: Holy Week and Easter are coming, and there is a LOT of preparation to do. Let's shine.

Harris Open exhibition

My local museum, the Harris Museum, relaunched its open art exhibition, the Harris Open, in February 2026. I am one of 500+ artists to feature there, and I submitted this moleskine journal entry.

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If you happen to be able to visit the Harris Museum, my work is number 83, in one of the side rooms! The exhibition lasts until May 2026.

There was a lot of processing that went into this work. I've been mentally abysmal these last several months. At the time I penned the words that would become this art piece, I was struggling to find a way forward with my craft. Various industries have gone to shit, and there seemed (and still seems) to be less appetite for beautiful things in a world of poverty, austerity, hatred, and war. Many creatives I know feel like we're on the front lines of passive resistance, as do I. And I want to stress, that is a good thing in the face of this constant evil and darkness… and yet, we can't help but dream about what came before.

I didn't win any prizes (now why the fuck would I, lol). But I managed to inspire a child who loved comics and wanted to get into them, on the opening day of the exhibition. I've not been back since, at least not yet, and I hope to be back. I don't know what kind of reach this piece will have had since opening day.

Discoveries regarding games I'd scored

For the purposes of this paragraph and all discourse on the games I'd written music for, I use the phrase “shipped titles” to describe games that 1) are NOT jam games, and 2) have made it to storefronts, notably Steam and Google Play. Anything else is a bonus.

I discovered only yesterday that Glue Globs, the second ever shipped title I'd scored, has had 50,000 downloads. For an indie mobile game, this is not bad whatsoever. Honestly, I didn't know what kind of reach the game would have; it looks like it has gone far further than I had imagined.

Today, I found out that the opening trailer of yuri visual novel Bittersweet Blossoms, for which I laid down vocals, is now out. There's still no word on the game's release, at least not yet.

New material and older material

New material is being recorded in Soundskills at the minute. In an earlier paragraph I spoke about a song I demonstrated to the folks in Penwortham; more instrumentation is being added to it at the time of writing.

My spouse and I and another friend talked about the possibility of me either 1) revisiting older material by posting it on YouTube with visualisers, or 2) rerecording and remixing older songs.

I'm taking a hybrid approach. There are songs that I'm not about to touch again, like the OSTs I'd scored (Ley Lines, Glue Globs), and for those, I'd like to slowly release them on YouTube with visualisers. The same applies for jam OSTs that I'm especially proud of. As for lyrical songs, it's worth mentioning that before 2020, I mouse-clicked everything, INCLUDING piano parts, into the piano roll in FL Studio, and so while it is playable, it feels lacking in movement and it doesn't reflect my ability. There are a number of lyrical songs I've written that I'd like to rerecord and release music videos or lyrics videos for, down the line. Let's see where this all leads.

03/17/2026

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© 2026 Troisnyx.

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  1. 1
    Can You See the Clouds Divide ~ EXTEND ver. 8:06
    Can You See the Clouds Divide ~ EXTEND ver.
    by Troisnyx ft. AceMantra, ADR3-N, AlbeGian, BBaNK, MixRPD & tapestoppa

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  2. 2
    À cause de l'ombre 7:03
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    From Earth's Blackest Night 5:05
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    so tired 5:03
    so tired
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    lonely 3:57
    lonely
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    please take care of this star 6:27
    please take care of this star
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    longing (or, wedding song to a broken soul) 6:11
    longing (or, wedding song to a broken soul)
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    goodnight 4:38
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